Ally - Salasar Torinson

Steadfast Warrior of Justice

Description:

Salasar Torrinson, level 12

Dragonborn, Paladin, Questing Knight

Build: Protecting Paladin

Versatile Expertise: Versatile Expertise (Hammer)

Versatile Expertise: Versatile Expertise (Holy Symbol)

Dragon Breath Key Ability: Dragon Breath Strength

Dragon Breath Damage Type: Dragon Breath Cold

Background: Haunted Veteran

FINAL ABILITY SCORES

Str 13, Con 12, Dex 11, Int 9, Wis 17, Cha 23.

STARTING ABILITY SCORES

Str 10, Con 11, Dex 10, Int 8, Wis 14, Cha 18.

AC: 31 Fort: 21 Reflex: 22 Will: 26

HP: 103 Surges: 11 Surge Value: 26

TRAINED SKILLS

Religion +10, Intimidate +19, Heal +14, Endurance +8

UNTRAINED SKILLS

Acrobatics +2, Arcana +5, Bluff +12, Diplomacy +12, Dungeoneering +9, History +7, Insight +11, Nature +9, Perception +9, Stealth +2, Streetwise +12, Thievery +2, Athletics +3

FEATS

Level 1: Weapon Proficiency (Craghammer)

Level 2: Versatile Expertise

Level 4: Toughness

Level 6: Weapon Focus (Hammer)

Level 8: Melee Training (Charisma)

Level 10: Improved Initiative

Level 11: Healing Hands

Level 12: Ritual Caster

POWERS

Lay on Hands: Lay on Hands

Paladin at-will 1: Ardent Strike

Paladin at-will 1: Enfeebling Strike

Paladin encounter 1: Valorous Smite

Paladin daily 1: Majestic Halo

Paladin utility 2: Call of Challenge

Paladin encounter 3: Call to Arms

Paladin daily 5: Sign of Vulnerability

Paladin utility 6: Wrath of the Gods

Paladin encounter 7: Price of Cowardice

Paladin daily 9: Radiant Pulse

Paladin utility 10: Vengeful Vigilance

ITEMS

Adventurer’s Kit, Siberys Shard of Merciless Cold (heroic tier), Iron Armbands of Power (heroic tier), Frost Gauntlets (heroic tier), Martyr’s Gith Plate Armor +3, Amulet of Protection +3, Bashing Shield Heavy Shield (heroic tier), Symbol of Divinity +2, Frost Craghammer +3

RITUALS

Remove Affliction, Raise Dead, Speak with Dead, Cure Disease, Purify Water, Create Holy Water,

Comrades’ Succor

====== Created Using Wizards of the Coast D&D Character Builder ======

Bio:

A steadfast follower of Bahamut from an early age, Salasar was an important part in stopping the Cult of Tiamat from taking over Arkosia. A strong leader, Salasar was chosen to lead a diplomatic mission into human lands. It was a mission that failed.

Soon after reaching Elsir Vale, Nurklenak, one of the members of Salasar’s party, betrayed the group. For the next few months, Salasar and his companions were tortured by Nurklenak. Only Salasar was still alive when the Heroes of Maceton staged and attack on the Red Hand base in the Ruins of Rhest and freed him.

Now Salasar has joined with the Heroes, helping in the Seige of Maceton, and currently traveling with the group headed to Wellspring. He will continue with them as long as they prove true to the pursuit of justice. He hopes to settle up with Nurklenak and deliver him to Bahamut’s personal justice.

Ally - Salasar Torinson

The Taumariel Chronicles Lathander