Ally - Jorr Natherson

Beast Master Ranger

Description:

Jorr Natherson, level 12

Human, Ranger, Feral Spirit

Build: Beastmaster Ranger

Fighting Style: Beast Mastery

Beast Companion Type: Wolf

Background: Last of the Breed (Last of the Breed Benefit)

FINAL ABILITY SCORES

Str 23, Con 11, Dex 14, Int 11, Wis 16, Cha 9.

STARTING ABILITY SCORES

Str 18, Con 10, Dex 13, Int 10, Wis 13, Cha 8.

AC: 24 Fort: 28 Reflex: 23 Will: 23

HP: 78 Surges: 6 Surge Value: 19

TRAINED SKILLS

Perception +15, Nature +14, Acrobatics +12, Stealth +14, Athletics +16, Heal +14, Thievery +12

UNTRAINED SKILLS

Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +9, Endurance +6, History +6, Insight +9, Intimidate +8, Religion +6, Streetwise +5

FEATS

Human: Weapon Focus (Heavy Blade)

Level 1: Weapon Expertise (Heavy Blade)

Level 2: Lethal Hunter

Level 4: Sneak of Shadows

Level 6: Human Beast Mastery

Level 8: Beast Protector

Level 10: Predatory Action

Level 11: Sturdy Beast

Level 12: Improved Initiative

POWERS

Bonus At-Will Power: Circling Strike

Ranger at-will 1: Predator Strike

Ranger at-will 1: Throw and Stab

Ranger encounter 1: Enclose the Prey

Ranger daily 1: Distracting Team

Ranger utility 2: Pack Alertness

Ranger encounter 3: Paired Predators

Ranger daily 5: Coordinated Charge

Ranger utility 6: Mighty Sprint

Ranger encounter 7: Fetch

Ranger daily 9: Menacing Cry

Ranger utility 10: Quick Recovery

ITEMS

Victory Flash Longsword +3, Screaming Earthhide Armor +3, Amulet of Protection +3, Hide Armor, Adventurer’s Kit, Longsword (2), Longbow, Sigil of Companionship (heroic tier), Gauntlets of Blood (heroic tier), Helm of Opportunity (heroic tier), Challenge-Seeking Dagger +2, Iron Armbands of Power (heroic tier), Boots of Stealth (heroic tier), Ironskin Belt (heroic tier)

RITUALS

Raise Beast Companion

====== Created Using Wizards of the Coast D&D Character Builder ======

Bio:

Jorr Natherson has had a long carreer as an adventurer. He is the last of a line of rangers established by the legendary Aeryn Sagewind, called the Windwalkers. He was aproached by Justicar Fargo as an agent and soon became the most respected of Fargo’s agents and indeed his best friend.

When Fargo learned of the Emperor’s plot, he sent his daughter away with an amulet he said would protect her from scying magic. It was Jorr he entrusted to watch over her. While he didn’t train her in all the secrets of his order, he did teach her what it would take to be a hero.

To most of the people of Drellin’s Ferry, Jorr is the crazy hermit who live in the woods, which is a misconception he is in no hurry to dispel. In reality he act as a sentinel to prevent goblin ambushes. He is a stern and sometime severe man who is tired of the constant conflict he seems to find himself in, but fight on he will.

He has a black wolf companion named Buaur, “bear” in elven, in honor of Aeryn Sagewind.

Jorr has contacts within the Tiri Kitor and currently serves as a go-between with the Tiri Kitor and Maceton helping provide for the struggling cities of Elsir Vale.

Ally - Jorr Natherson

The Taumariel Chronicles Lathander