The Taumariel Chronicles
Ally - Jorr Natherson
Beast Master Ranger
Jorr Natherson, level 12
Human, Ranger, Feral Spirit
Build: Beastmaster Ranger
Fighting Style: Beast Mastery
Beast Companion Type: Wolf
Background: Last of the Breed (Last of the Breed Benefit)
FINAL ABILITY SCORES
Str 23, Con 11, Dex 14, Int 11, Wis 16, Cha 9.
STARTING ABILITY SCORES
Str 18, Con 10, Dex 13, Int 10, Wis 13, Cha 8.
AC: 24 Fort: 28 Reflex: 23 Will: 23
HP: 78 Surges: 6 Surge Value: 19
Perception +15, Nature +14, Acrobatics +12, Stealth +14, Athletics +16, Heal +14, Thievery +12
Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +9, Endurance +6, History +6, Insight +9, Intimidate +8, Religion +6, Streetwise +5
Human: Weapon Focus (Heavy Blade)
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Lethal Hunter
Level 4: Sneak of Shadows
Level 6: Human Beast Mastery
Level 8: Beast Protector
Level 10: Predatory Action
Level 11: Sturdy Beast
Level 12: Improved Initiative
Bonus At-Will Power: Circling Strike
Ranger at-will 1: Predator Strike
Ranger at-will 1: Throw and Stab
Ranger encounter 1: Enclose the Prey
Ranger daily 1: Distracting Team
Ranger utility 2: Pack Alertness
Ranger encounter 3: Paired Predators
Ranger daily 5: Coordinated Charge
Ranger utility 6: Mighty Sprint
Ranger encounter 7: Fetch
Ranger daily 9: Menacing Cry
Ranger utility 10: Quick Recovery
Victory Flash Longsword +3, Screaming Earthhide Armor +3, Amulet of Protection +3, Hide Armor, Adventurer’s Kit, Longsword (2), Longbow, Sigil of Companionship (heroic tier), Gauntlets of Blood (heroic tier), Helm of Opportunity (heroic tier), Challenge-Seeking Dagger +2, Iron Armbands of Power (heroic tier), Boots of Stealth (heroic tier), Ironskin Belt (heroic tier)
Raise Beast Companion
====== Created Using Wizards of the Coast D&D Character Builder ======
Jorr Natherson has had a long carreer as an adventurer. He is the last of a line of rangers established by the legendary Aeryn Sagewind, called the Windwalkers. He was aproached by Justicar Fargo as an agent and soon became the most respected of Fargo’s agents and indeed his best friend.
When Fargo learned of the Emperor’s plot, he sent his daughter away with an amulet he said would protect her from scying magic. It was Jorr he entrusted to watch over her. While he didn’t train her in all the secrets of his order, he did teach her what it would take to be a hero.
To most of the people of Drellin’s Ferry, Jorr is the crazy hermit who live in the woods, which is a misconception he is in no hurry to dispel. In reality he act as a sentinel to prevent goblin ambushes. He is a stern and sometime severe man who is tired of the constant conflict he seems to find himself in, but fight on he will.
He has a black wolf companion named Buaur, “bear” in elven, in honor of Aeryn Sagewind.
Jorr has contacts within the Tiri Kitor and currently serves as a go-between with the Tiri Kitor and Maceton helping provide for the struggling cities of Elsir Vale.